

Upgrading devastation shell from level 60 to 70 costs 300 Atlas fragments (about 300 M). You can now get more devastation shell levels for ridiculously low money. I will make some jackpots and try to calculate the new rates and then report them in another article.ġ. They have not only nerfed the drop probability but also the jackpot value. Every turn you have only to move your main and flee with your druid as far away from danger as possible and let the rest fend for themselves. Set druid on manual, all other on autobattle and skirmish away. That is a Godsend when you want to level your new druid, for example. Mercenary autobattle: You can now set up every mercenary individually as an autobattling toon. They still give often 10 gold coins (the big Troy boxes) and if not the good drops were more numerous than the bad.Ģ. After my first trials the results weren’t that bad.

The reward boxes (only) of the Troy mission line are changed to random boxes. Which is quite expensive by the way *groan*.ģ. Even I have now thrown all prejudices over board and finally started to grow me a druid. And he can tank very nicely and dish out considerable damage. He can even better seth than oracle (in spite of calling it “Beast’s Soul”) because he can seth up to 5 toons at once.

He can’t resurrect or heal but you don’t want that to do with your oracle either. That makes especially the druid a quite viable alternative for an oracle or at least as 3rd mercenary. Guarding helps now against all kind of damages and monsters prefer to attack guarding melees. While it is beneficial it takes out strategic options and makes TBS missions cheaper and easier – nothing which would have been absolutely called for from a game designer’s view point.Ģ.
#SPELLTOWER ATLANTICA PATCH#
Before the patch you needed 28 turns (not counting range+2 because you can’t get it now). You get your full upgrades now after only 11 turns. But I am not sure about that (tested it only with Flamethrower so far).ġ0% attack, 10% defense, speed+1, sight+1
#SPELLTOWER ATLANTICA UPGRADE#
I am not sure though if that means that your fully upgraded range is less than before – my very preliminary finding is that the untrained range seems to include the former upgrade 1. And the worst thing is: there is only one range upgrade now. The bad thing is that you get to your desired upgrade or not – depending if the preset order is fitting for your needs or not. For example: Flamethrower’s full upgrades did cost 46.3 M pre-patch – now only 25 M. The good thing is training is faster and cheaper. Now you can’t decide anymore in what order you want to train the attributes speed, sight, range, attack and defense. This is not a repetition of the patch notes but the points which in my eyes are the most important things after this patch.
